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Need an NPC?
Many NPCs for the use of all. If you have an idea to submit, please send the information to BreakerSDown@aol.com.




Contents
-Groups
-1st lvl Warriors [Special Category for high use*
-Low lvl Warriors*
-High lvl Warriors [With short background and motive]*
-Low lvl Wizzards*
-High lvl Wizzards [With short background and motive]*


*Coming soon

Groups
Skeleton
#Appearing:3-30[3d10]
AC:7 Move:12
HitDice:1 THAC0:19
Attacks:1 DMG:1-6[Weapon]
[Taken from TSR Monstrous Manual.]


Tasloi
#Appearing: 10-100
AC:5 Move:9
HitDice:1 THAC0:19
Attacks:2 or 1 DMG:1-3
-Notes-
Long legged, flat headed humanoids. Walk in crouching position. Lustrous green with thin covering course black hair. Gold cat like eyes. Surprise special attack.
[Taken from TSR Monstrous Manual.]


Soldier
#Appearing: 5-500
AC:5 Move:12
Hit Dice:2 THAC0:17
Attacks:1 DMG:1d6[Weapon]
-Notes-
Common soldiers, each brandishing a weapon when ready for battle.


Mounted Soldier
#Appearing: 10
AC:5 Move:20
HitDice: 2 THAC0:20
Attacks:1/2 DMG:1d8
-Notes-
1 attack every 2 rounds due to manuverability. Light lances used on Med. War horses. Damage x2 when charging.


General [Military]
#Appearing:1
AC:2 Move:20
HitDice:3 THAC0:15
Attacks:1 DMG1d8
-Notes-
General of the Army. Mounted on heavy war horse usin light lance. Damaged x2 when charging.


Townsfolk
#Appearing: 3-15
AC:10 Move:12
HitDice:1 THAC0:20
Attacks:1 DMG:1d4
-Notes-
Average Midevil town people.

Miners
#Appearing: 2-10
AC:10 Move:9
HitDice:1 THAC0:20
Attacks:1 DMG:1d4
-Notes-
Coal/Silver/Salt miners. Normal ruffians with no training.


Guards
#Appearing: 2-5
AC:7 Move:10
HitDice:1 THAC0:20
Attacks:1 DMG:[Weapon]
-Notes-
Guards are always alert and ready, therefore they gain a +2 bonus for their init.


Panther Women
#Appearing:2-10
AC:6 Move:15
HitDice:1 THAC0:15
Attacks: 2/1 DMG 1d4
-Notes-
Women who live together in bands in the forests and jungles. They have the ability to hide in the shadows and surprise their victims. Panther women never leave the forests. They use short bows and crude arrows.

Hunters
#Appearing:1-3
AC:6 Move:15
HitDice:1 THAC0:15
Atacks:2/1 DMG:1d6
-Notes-
Hunters of the forests and meadows using shortbows and flight arrows.

Killer Bees
#Appearing:20-50
AC:7 Move:15
HitDice:1 THAC0:17
Attacks:1 DMG:1d6
-Notes-
Swarms of bees that attack a person to kill them. Accumulative damage done by many bees stinging in on round.